Giants really meant to say ‘2^n or 2^n+1’ here, but math is not really their strong suit (stay tuned for more examples…). If they are not, you’ll get an error message loading the map in GIANTS editor: ‘Error: height map width must either be n^2 or n^2+1’. On top of the requirement that a heightmap needs to be square, its dimensions also need to be a power of 2, e.g. Technically, what happens is that the game engine translates the dimensions of the heightmap, in pixels, into meters (for the American readers: meter is the fundamental unit of length in the metric system that the rest of the world uses, equivalent to 39.37 inches. So let’s have a look at the full and unabridged story behind map sizes. This is something that causes a lot of confusion in the community, and even people that are ‘in the know’ usually tell you only half of the story. Other than the height of the terrain, the heightmap file also determines another important aspect of the map, the size of the map. 7 pappysshoes 8:54am Cornbelt Reloaded 16x has a field (18) that is 1492 acres when the math conversions are done, field 37 is 1172 acres, there are 68 fields on the map. Farming Simulator 19 was developed by GIANTS Software and similarly to the previous. It took me a 45 minutes too cultivate the field with the biggest cultivator. Farming Simulator is a simulator in which you will become a farmer. Heightmap example from the in-game Ravenport map How big is your map? The 1x/2km/3x/5mi confusion The biggest field is 800+ hectare (field 17).
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